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Game Rules

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Overview

GuanDan (掼蛋) is a popular Chinese card game originating from Huai'an, Jiangsu Province.

It is played with 4 players in 2 teams. Players sitting opposite each other are partners.

The game uses 2 standard decks (including Jokers), totaling 108 cards: 8 cards of each rank (2-A) and 4 Jokers (2 Minor + 2 Great).

Objective

  • Empty your hand and your teammate's hand before opponents.
  • The winning team levels up based on finish order.
  • The ultimate goal is to win a campaign by reaching Level A (14) and winning with at least 2 points.

Card Ranks

2 < 3 < 4 < 5 < 6 < 7 < 8 < 9 < 10 < J < Q < K < A < Level Card < Minor Joker < Great Joker

Level Card

The rank corresponding to the current game level. For example, if level is 5, all 5s are Level Cards and rank higher than A but below Jokers.

Wild Card (Heart Level Card)

  • The Heart ♥ suit Level Card is a Wild Card.
  • It can substitute for any card (except Jokers) to complete a set.
  • Must be used with at least one non-wild card. Otherwise, it acts as a normal card.
  • Multiple Wild Cards can be used in the same set.
  • By default, Wild Cards form the most powerful card set possible.

Card Sets

Type Description Example
Single 1 card ♠K
Pair 2 cards of same rank ♠K♥K
Triple 3 cards of same rank ♠K♥K♦K
Plate Exactly 2 consecutive triples ♠3♥3♦3♠4♥4♣4
Tube Exactly 3 consecutive pairs ♠3♥3♠4♦4♣5♠5
Full House Triple + Pair ♠3♥3♦3♣4♠4
Straight Exactly 5 consecutive cards (mixed suits) ♠3♥4♦5♣6♠7
Straight Flush Exactly 5 consecutive cards (same suit) ♥3♥4♥5♥6♥7
Bomb 4+ cards of same rank ♠K♥K♦K♣K
Joker Bomb All 4 Jokers JKJKJKJK

Sequence Card Sets

For Plate, Tube, Straight, and Straight Flush:

  • Consecutive ranks required (e.g., 3-4-5-6-7)
  • Level Cards use their original rank in sequences (not promoted)
  • Ace (A) can be high (Q-K-A) OR low (A-2-3), but NO wrap-around (K-A-2 is invalid)
Note: K-A-2 wrap-around is NOT allowed

Comparison Rules

Normal Sets

  • Must be strictly higher. Equal value does NOT beat.
  • Single, Pair, Triple: Compare by rank.
  • Straight, Straight Flush: Compare by the highest card's rank.
  • Full House: Compare by the triple's rank (the pair doesn't matter).
  • Plate: Compare by the higher triple's rank.
  • Tube: Compare by the highest pair's rank.
  • Bomb: Compare by length first; if same length, compare by rank.

Bomb Hierarchy

Bomb (4-5 cards) < Straight Flush < Bomb (6+ cards) < Joker Bomb

  • Bombs beat any normal (non-bomb) card set.
  • Straight Flush beats Bomb (≤5 cards).
  • Bomb (6+ cards) beats Straight Flush.
  • Joker Bomb beats everything.
Note: Equal value doesn't beat (Single 2 cannot beat Single 2). Must match type and count for normal sets.

Game Phases

1. Tribute Phase

After the first game, losers must pay tribute to winners:

  • Tribute Source (Loser): Give your highest-ranked card to the winner.
  • Exception: Heart Level Card (Wild) doesn't have to be given if you have other options.
  • Reward (Winner): Give a low card (rank ≤ 10) back to the loser.
  • Rebellion: If losers hold both Great Jokers, tribute is cancelled!

2. Play Phase

  • Leader: Play any valid card set to start.
  • Follower: Beat the current set or pass.
  • When all others pass, the last player to play leads next.

Scoring System

When a game ends, the winning team gains points based on finish positions:

Finish Order Points Description
1st & 2nd +3 Double Win - Both teammates finish first
1st & 3rd +2 One opponent finishes 2nd
1st & 4th +1 Partner finishes last

Points are added to the winning team's level. Levels progress: 2 → 3 → ... → 13 → A (1).

Campaign Victory

  • To win a campaign, reach Level A and score at least 2 points.
  • If at Level A but only score 1 point, you must play again.
Note on Host/Guest Rules: In the community, a common host/guest (dealer) variant is used where the winner becomes the host team for the next game, and only the host team can score and level up. However, current official tournament rules do not restrict scoring to the host team - either team can score and level up when they win.

XP Rewards

Players earn XP for playing games. XP is based on your finish rank and game mode.

Game Completion XP

Rank Local Game Single Player Multiplayer Match
1st Place +4 XP +8 XP +12 XP
2nd Place +3 XP +6 XP +9 XP
3rd/4th Place +1 XP +2 XP +3 XP

Campaign Completion Bonus

Result Local Game Single Player Multiplayer Match
Winner +20 XP +40 XP +60 XP
Loser +10 XP +20 XP +30 XP
Note: Guest players do not earn XP. Please sign in to track your progress!

游戏概述

掼蛋是一种流行的中国扑克牌游戏,起源于江苏淮安

4名玩家组成2支队伍进行游戏。对面而坐的玩家是队友。

游戏使用2副标准扑克牌(含大小王),共108张牌:每个点数8张(2-A),4张王牌(2张小王 + 2张大王)。

游戏目标

  • 在对手之前出完自己和队友手中的所有牌。
  • 获胜队伍根据完成顺序升级。
  • 最终目标是达到A级(14)并以至少2分获胜,赢得整场战役。

牌的大小

2 < 3 < 4 < 5 < 6 < 7 < 8 < 9 < 10 < J < Q < K < A < 级牌 < 小王 < 大王

级牌

与当前游戏级别相对应的点数。例如,如果级别是5,所有5都是级牌,大于A但小于王。

逢人配(红桃级牌)

  • 红桃 ♥ 花色的级牌是逢人配(万能牌)
  • 可以替代任何牌(除了王)来组成牌型。
  • 必须与至少一张非万能牌一起使用。否则,它只是普通牌。
  • 同一牌型中可以使用多张万能牌。
  • 默认情况下,万能牌会组成最强的牌型。

牌型

牌型 说明 示例
单张 1张牌 ♠K
对子 2张相同点数的牌 ♠K♥K
三张 3张相同点数的牌 ♠K♥K♦K
钢板 2组连续的三张 ♠3♥3♦3♠4♥4♣4
三连对 3组连续的对子 ♠3♥3♠4♦4♣5♠5
三带二 三张 + 对子 ♠3♥3♦3♣4♠4
顺子 5张连续的牌(花色不同) ♠3♥4♦5♣6♠7
同花顺 5张连续的牌(相同花色) ♥3♥4♥5♥6♥7
炸弹 4张及以上相同点数的牌 ♠K♥K♦K♣K
王炸 4张王牌 JKJKJKJK

顺序牌型

对于钢板、三连对、顺子和同花顺:

  • 必须是连续点数(如3-4-5-6-7)
  • 级牌在顺序中使用原始点数(不升级)
  • A可以作为高(Q-K-A)或低(A-2-3),但不能循环(K-A-2无效)
注意:K-A-2循环是不允许的

比较规则

普通牌型

  • 必须严格大于对方。相等不能压制。
  • 单张、对子、三张:比较点数大小。
  • 顺子、同花顺:比较最大牌的点数。
  • 三带二:比较三张的点数(对子不参与比较)。
  • 钢板:比较较大三张的点数。
  • 三连对:比较最大对子的点数。
  • 炸弹:先比张数,张数相同再比点数。

炸弹等级

炸弹(4-5张) < 同花顺 < 炸弹(6张及以上) < 王炸

  • 炸弹可以压制任何普通牌型。
  • 同花顺可以压制5张及以下的炸弹。
  • 6张及以上的炸弹可以压制同花顺。
  • 王炸压制一切。
注意:相等不能压制(单张2不能压制单张2),普通牌型必须匹配类型和张数

游戏阶段

1. 进贡阶段

第一局之后,输家必须向赢家进贡:

  • 进贡方(输家):将你最大的牌给赢家。
  • 例外:如果有其他选择,红桃级牌(万能牌)不必进贡。
  • 还贡(赢家):还给输家一张小牌(点数≤10)。
  • 抗贡:如果输家持有两张大王,进贡取消!

2. 出牌阶段

  • 首家:出任意有效牌型开始。
  • 跟家:压制当前牌型或选择过牌。
  • 当其他人都过牌时,最后出牌的玩家获得下一轮首家。

计分系统

每局结束时,获胜队伍根据完成顺序获得分数:

完成顺序 得分 说明
第1和第2 +3分 双上 - 队友包揽前二
第1和第3 +2分 一个对手第2名完成
第1和第4 +1分 队友最后完成

得分将加到获胜队伍的级别上。级别进度:2 → 3 → ... → 13 → A(1)。

战役胜利

  • 要赢得战役,必须达到A级并获得至少2分
  • 如果在A级但只得1分,必须继续比赛。
关于主客场规则说明:民间有主客场制(庄家制),即胜利方为下一场主场,只有主场(庄家)才能得分升级。但目前官方比赛规则计分并不限制主场得分升级——任意一方获胜时都可以得分升级。

经验值奖励

玩家通过游戏获得经验值(XP)。经验值基于完成名次和游戏模式。

每局经验值

名次 本地游戏 单人游戏 多人对战
第1名 +4 XP +8 XP +12 XP
第2名 +3 XP +6 XP +9 XP
第3/4名 +1 XP +2 XP +3 XP

全局完成奖励

结果 本地游戏 单人游戏 多人对战
获胜方 +20 XP +40 XP +60 XP
失败方 +10 XP +20 XP +30 XP
注意:游客玩家不会获得经验值。请登录账号以记录您的游戏进度!